Cinema 4D | Text Breaking with xbreaker
13 Friday Apr 2012
Posted in 3D Animation, Broadcast, Motion Graphics, Object Animation, Simulation & VFX
13 Friday Apr 2012
Posted in 3D Animation, Broadcast, Motion Graphics, Object Animation, Simulation & VFX
22 Wednesday Feb 2012
Posted in 3D Animation, Object Animation, Simulation & VFX
Tags

A test of rigid and soft body in Cinema 4D. There’s a soft simulation glitch in the end, but that’s how i learn something. It’s not for a real project, so i don’t bother to re-render and re-simulate again. After all, a little error gives a learning process more interesting..
I learn a lot from GSG tuts..
check out the website.. http://greyscalegorilla.com
have fun..:)
06 Tuesday Dec 2011
Posted in Simulation & VFX
My first test using mocha for AE CS5. It is a planar tracker. I usually use point tracker, ex: PFHoe or syntheyes, but this time I’d wanna give a try. I’m still trying to figure out which button do this and that, but the Imagineer channel is definitely a good place to start.
Check out their site http://www.imagineersystems.com/
or the Youtube Channel http://www.youtube.com/user/ImagineerSystems
Have fun
05 Monday Dec 2011
Posted in Simulation & VFX
Another test with PFHoe-Maya-AE
This time I’m trying to slow down when taking movie, and it actually works.
The tracking got good reference, but some dark spots still left un-tracked, not a good solid one.
Makes me want to try another shot or angle.
01 Thursday Dec 2011
Posted in Simulation & VFX
Camera : Canon 550D 18-55 mm
Footage: 1280 x 720 50 pfs
Pipeline : PFhoe-Maya-AE-Vegas
Lessons from the test
1. Too shaky footage makes harder to track
2. Markers did a pretty good job, although slightly wiggles in the end
3. Considering using steady cam to gain more control
4. HD footage makes it heavy to process, at least with my comp..:))
Anyway, it’s been fun
01 Thursday Dec 2011
Posted in Motion Graphics, Simulation & VFX
“what’s your plan for today?”
well, this time i used the same file from the previous test, but different camera. Although it’s not a fancy move, i found that this movement suited better with broadcast type that I wanna do. Simple zoom in sometimes makes the message clearly conveyed. Next time perhaps i’d like to try a movie cinematic angles on this one, with the same 3D model, or adding some elements.
Footage used:
Godiva wide keying plate
http://www.hollywoodcamerawork.us/greenscreenplates.html
01 Thursday Dec 2011
Posted in Free Download, Simulation & VFX
A test i did with Psunami plugin to create underwater scene. I think it was a Digital Anarchy’s product but now it’s under the Red giant software line-up. You can read the new psunami plugin under Red giant here.
It’s a quick way to create ocean inside after effects and has many features, including sky selection, camera movement and preset to start with.
14 Monday Nov 2011
Posted in 3D Animation, Motion Graphics, Simulation & VFX
I’ve been trying to compose the green screen footage onto a CG plate, but usually not worked out for me. So I tried once again, and doing some researches on the net. I used Maya and AE, and luckily there’s this video tut on cgtutplus which helped me alot to understand the technique. I’m still curious with the other camera movements, perhaps i’d like to try that in the future.
Green screen footage used:
“Godiva Wide” by HCW
11 Friday Nov 2011
Posted in 3D Animation, Simulation & VFX
Moving on…after the turntable, now it’s time for a camera movement test. Not an extremely difficult camera movement. Just subtle, nice pan from left to right (although i realized it was a little bit too fast in the end
), zoom in movement and crane up. My goal was to test the overall look if there’s a camera movement, in this part i also noticed some misplaced texture and some fixes on the UV. The Color correction was a choice, and i decided to go with the “chilly snow” look, thought it’d be good with the snow on the ground, supposedly
08 Tuesday Nov 2011
Posted in 3D Animation, Simulation & VFX
After a while not doing some modeling, I tried to create this one. Not very complex one, but i enjoyed it a bit, especially the texture. Yeah, the texturing needs to be done carefully and I think I’ve missed and misplaced some textures there, but it’s a good practice. I’ll try again sometimes in the future but I think I’ll leave it here for now…and the still images can be seen on the 3D still images section.
Have a great day, everybody..:D