Cinema 4D | Text Breaking with xbreaker
13 Friday Apr 2012
Posted in 3D Animation, Broadcast, Motion Graphics, Object Animation, Simulation & VFX
13 Friday Apr 2012
Posted in 3D Animation, Broadcast, Motion Graphics, Object Animation, Simulation & VFX
13 Friday Apr 2012
Posted in 3D Animation, Broadcast, Motion Graphics, Object Animation
13 Friday Apr 2012
Posted in Broadcast, Motion Graphics, Object Animation
13 Tuesday Mar 2012
Posted in 3D Animation, Broadcast, Motion Graphics

A test for HDRI render. Using Full render, sky but no GI ( it’s longer than i expected, although it’s really recommended to turn the GI on)
What’s HDRI?
en.wikipedia.org/wiki/High_dynamic_range_imaging
Several free HDRI images
pauldebevec.com/Probes/
Tuts of HDRI in C4D and other stuff on CG tutplus
22 Wednesday Feb 2012
Posted in 3D Animation, Object Animation, Simulation & VFX
Tags

A test of rigid and soft body in Cinema 4D. There’s a soft simulation glitch in the end, but that’s how i learn something. It’s not for a real project, so i don’t bother to re-render and re-simulate again. After all, a little error gives a learning process more interesting..
I learn a lot from GSG tuts..
check out the website.. http://greyscalegorilla.com
have fun..:)
30 Monday Jan 2012
Posted in Broadcast, Motion Graphics, Object Animation
Tags
Another test with cloner object in Cinema 4D. I used depth map generated by cinema also to play with the DoF. Using the frischluft depth of field in AE, it gives flexibility to control the blur and focus area. If there’s no frischluft Dof effect in your AE, don’t worry because “lens blur” effect can also be used and it’s a default effect, not a 3rd party plugin. Yes, It’s so much fun..:D
27 Friday Jan 2012
Posted in 3D Animation, Motion Graphics, Object Animation
06 Tuesday Dec 2011
Posted in Simulation & VFX
My first test using mocha for AE CS5. It is a planar tracker. I usually use point tracker, ex: PFHoe or syntheyes, but this time I’d wanna give a try. I’m still trying to figure out which button do this and that, but the Imagineer channel is definitely a good place to start.
Check out their site http://www.imagineersystems.com/
or the Youtube Channel http://www.youtube.com/user/ImagineerSystems
Have fun
05 Monday Dec 2011
Posted in Simulation & VFX
Another test with PFHoe-Maya-AE
This time I’m trying to slow down when taking movie, and it actually works.
The tracking got good reference, but some dark spots still left un-tracked, not a good solid one.
Makes me want to try another shot or angle.
01 Thursday Dec 2011
Posted in Simulation & VFX
Camera : Canon 550D 18-55 mm
Footage: 1280 x 720 50 pfs
Pipeline : PFhoe-Maya-AE-Vegas
Lessons from the test
1. Too shaky footage makes harder to track
2. Markers did a pretty good job, although slightly wiggles in the end
3. Considering using steady cam to gain more control
4. HD footage makes it heavy to process, at least with my comp..:))
Anyway, it’s been fun